Metroid: Other M Review

After the success of the Metroid Prime Trilogy developed by Retro Studios for the Nintendo Game-Cube and Wii, fans were eager to see the next Metroid games and demanded more. In 2008, Nintendo showed a trailer of Metroid Prime Trilogy for the Wii that combined all three Prime games into one remastered collection. That following year, they showed a trailer at E3 2009 of a new Metroid game called Other M. It was going to be co-developed by Team Ninja, known for making the Ninja Gaiden and Dead Or Alive franchises. Released in 2010, this action adventure game was soon to be considered one of the worst Metroid games of all time.

Metroid: Other M is probably one of the most underrated video games as well. Many hate this game for having a bad plot, bad character development of Samus, lack of memorable music, and gimmicky motion controls. I never actually even heard about this game until watching a commercial on television in 2011, and never bought it until 2013. At first, I wasn’t interested or intended on buying this game, but after trying out the demo of Super Metroid in Super Smash Bros. Brawl, playing as Samus in the Smash Bros. franchise (except for Smash 4), and researching about the game, I finally decided to get it. Like Twilight Princess, this is my first Metroid game that I owned, played, and beaten. Although many fans hate this game, is it really as bad as they make it seem – let’s find out!

The game is played just like past Metroid games and a bit like the Prime games. You play as Samus, the galaxy’s most well known bounty hunter equipped with a Power Suit and futuristic weapons. Each game has their own specific goal, but the overall objective is to help the Galactic Federation (a human military organization in outer space) with their problems. I’m actually starting to wonder if Samus is actually an employee but called a bounty hunter to make herself seem awesome, as all of her work and pay come from the Galactic Federation.

Because Nintendo wanted Metroid: Other M to bring the Metroid franchise back to its old roots, there is almost no new mechanic in this game. Returning from previous games though are the weapon upgrade system and the pick-up item system, as well as new mechanics such as concentration, item authorization, and the changing of perspective from first person to third person. Although starting off weak, Samus will eventually acquire more items as the game progresses; however, she does so this time through authorization, in which Adam Malkovich (oops…early spoilers) must grant permission first before Samus can use the item. She basically already has all (but two) items and suit upgrades in the game – she just needs Adam’s call before she can use them.

Metroid: Other M is unlike many Metroid games, as the game only takes place inside the Bottle Ship, which is a top-secret research facility owned by the Galactic Federation. This space station is the only area in the game and doesn’t take place in any other satellite, planet, or dimension. Similar to Metroid Fusion, there  are different sectors that you can explore with each having their own unique “theme”. In total, there are six: Main Sector, Sector One, Sector Two, Sector Three, Sector Zero, and the Bio-Experimental Research Sector. This game is also linear like Fusion, as it states obvious objectives and hints, shows the route and location of the goals, and will always lock out restricted or unexplored areas. Unfortunately, this brings down the exploration for what the franchise is well known and praised for.

Besides energy tanks and missile expansions as pick-up items, there are also energy tank parts (similar to Heart Pieces in the Zelda franchise); accel-charge tanks (increasing the speed of charging weapons); and also concentration tanks (increases the amount of health that can be brought back via concentration). Unlike other games but Fusion, you cannot replenish your health by collecting floating orbs and missiles that appear inside containers or after killing enemies, but rather through navigation booths (similar to save stations in the Prime games) and concentration. Speaking of concentration, it’s basically a mechanic allowing Samus to replenish some of her health and all of her missiles when extremely low on health, but takes too long and can allow enemies to sneak up and kill you.

All suits and weapons (except for one) are returning from past Metroid games. There’s the Power Suit, Varia Suit, Gravity Suit, and the Zero Suit (umm…spoiler warning) as well. Then the weapons consist of the following: Power Beam, Charge Beam, Ice Beam, Wave Beam, Plasma Beam, Missiles, Super Missiles, Seeker Missiles, Morph Ball, Bomb, Power Bomb, Space Jump, Screw Attack, Speed Booster, and Shinespark. The only weapons obtained through boss battles are the Seeker Missiles and the all-new Diffusion Beam. This new beam is basically the Charge Beam on steroids – it has an even bigger range and collateral damage than the Charge Beam. What doesn’t make a return are the visor upgrades from the Prime games; the Fusion, Dark, Light, and P.E.D. Suit; and the Spider, Spring, and Boost Ball.

Enemies and bosses are really underwhelming in this game since they are generic, easy, and forgettable. Most of the enemies from past Metroid games either do not make a return or are significantly weakened. Most of the enemies from past Metroid games either do not make a return or are significantly weakened. Bosses are also extremely easy in this game, which makes boss fights more of a chore than a challenge. Only those who have never played a 2D Metroid game before will struggle. Ridley, Metroid Queen (from Metroid II: Return of Samus), Phantoon (from Super Metroid), and Nightmare (from Metroid Fusion) all make a return and are featured in Other M.

Overall, Metroid: Other M is an extremely easy game that takes away alot of fun and challenge for veteran players. However, Metroid: Other M does have its fair share of extremely difficult situations that can result in many cheap and unexpected deaths for both newcomers and fans alike, such as the broken elevator shaft or the mountain avalanche. Many challenges that were prominent in past Metroid games are now eliminated or greatly reduced, either due to overpowered items (like the Diffusion Beam); new game mechanics (like Concentration), or lame fighting techniques (like auto-shooting or auto-dodging) which can often be game-breaking.

Controlling Samus in this game feels like playing a 2.5 D game, since Nintendo wanted to go back to its 2D roots while still staying in 3D. The game is played with the Wii Remote alone, but Other M requires players to switch the remote from a horizontal to vertical position to change the camera angle in-game. Holding it horizontally changes it into third person view, which is a series first and allows moving and attacking, while holding it vertically makes it into first person view similar to the Prime games. This gimmick is implemented terribly as the first person mode doesn’t allow moving and only allows shooting missiles, locking-on to enemies, and viewing the environment, in which the third person mode could have easily done (well, except for the viewing part) – it’s even mandatory in many parts of the game.

When in a third person perspective, the Wii Remote is held horizontally with the d-pad on the left. Pressing the d-pad moves Samus, pressing the 2 button makes her shoot, and pressing the 1 button makes her jump. The A button enters Morph-Ball mode and holding down the 1 and 2 button separately makes  jumping and shooting more effective than before. When in first person mode, the Wii Remote is held vertically so that the pointer is facing the TV screen. Moving the cursor moves the reticle itself for aiming, shooting, and scanning targets. Pressing the B button locks on to nearby enemies, grappling hooks, and objects of interest, and can even scan specific items relevant to progression. The A button simply shoots out missiles and holding it can charge up a Super Missile, Seeker Missiles, or even a charged beam when not locked on to an enemy.

New control gimmicks that lower the difficulty are melee attacks and evasion maneuvers. The sense move is an auto dodge technique that allows Samus to dodge pretty much anything coming to her at the last second, which makes it game-breaking and if used right, can make you invincible against strong enemies or save your energy when low on health. The wall climb is basically wall jumping, the lethal strike is a finishing move that makes Samus release a charged shot at an enemy immediately after rushing into them, and the over-blast is shooting an enemy after jumping on top. There’s also a grab ‘n throw combo attack, though it’s never stated in the manual or recognized as an official attack nor can it be executed manually – I swear that I somehow randomly do it when fighting groups of enemies. Generally speaking, the controls feel too gimmicky and limited with just the Wii Remote alone, as allowing Other M to have the Nunchuk combo or Classic Controller as alternate or required options would make it more fun and easier to play.

The story begins right after where Super Metroid is about to end. After defeating Mother Brain, Samus escapes Planet Zebes and enters rehabilitation in a Galactic Federation space facility. When Samus recovers, she leaves the facility and pilots her ship to the depths of outer space. While she is flying, she recalls her emotional and mother-child relationship with the Baby Metroid and begins to show signs of PTSD. Suddenly, she receives a distress signal called “Baby’s Cry”, and as it reminds her of the Metroid she took care of, she quickly goes to investigate. Samus proceeds to head to its destination: the Bottle Ship, in which she encounters a small team of Galactic Federation soldiers who also came from the distress signal.

One of the members immediately greets Samus as he introduces himself as Anthony Higgs, a former team-mate of Samus when she was still part of the Galactic Federation. Another member gets introduced by Anthony as Samus’ former commanding officer and father figure, who is Adam Malkovich when he wasn’t a computer. At first, Adam distrusts her, but after helping the crew take down a boss and a door with some missiles, he earns her trust. As they head into the Main Sector, each crew member is ordered to investigate all three sectors (as well as other irrelevant areas). Samus is ordered to back-track to turn on the back-up electrical generator to power up the Bottle Ship, and then heading into Sector One to check up on the others.

In Sector One, Samus discovers a dead scientist, several strange monsters, virtual outdoor swamp environments, and a tall building in the middle of a virtual open field. The team soon hacks into a super-computer to discover that the Galactic Federation is secretly using bio-weapons via the captured monsters and that a scientist by the name of Madeline Bergman is responsible for leading the project. Along the way, Samus confronts a white bunny that soon evolves into a giant lizard monster which attacks her in the field and eventually eats one of the members alive. She is fortunately saved by Anthony’s plasma gun after a long struggle, but the monster quickly escapes into Sector Three. Samus then uses an alternate route to get there, and the tall building explodes afterwards.

Upon entering, Samus noticed she entered a volcanic area with fire, heat, and lava, and barely survives it due to the extreme temperature penetrating her Power Suit. When reaching a cylinder-shaped room that turns out to be the interior of a volcano, Samus isn’t granted permission to upgrade to the Varia Suit until she just barely escapes the rising lava and is nearly depleted of more than half of her energy tanks. After easily defeating another boss, Samus explores the rest of the area until she stumbles upon the next area, Sector Two, which turns out to be an area filled with snow, ice, and sub-zero temperatures. Samus doesn’t come upon anything special or significant here until she finds the dead corpse of another member (Maurice) who appeared to die from an ice blast, as well as a blonde female scientist watching from the distance inside a nearby building.

Giving chase, Samus almost reaches the scientist who claims that the Galactic Federation has sent soldiers to assassinate all the scientists when suddenly a gigantic construction robot-vehicle hybrid crashes in and tries to kill her.  Allowing the woman to escape and to discover more intel, Samus soon finds herself concerned and forced to battle the robot, which is indeed controlled by one of the members of Adam’s team. Easily destroying the robot, she goes back to the Main Sector when Adam gives her orders to check up on Anthony in Sector Three. In Sector Three, she confronts a giant bug mutant taking Anthony hostage and tries to drop him into a lava pit. She successfully saves him and discusses about Adam’s personality and how he sacrificed his brother’s life to save some civilians before they head off into the Geo-Thermal Power Plant.

Both enter the generator room and finds it to be dark and quiet, when she is approached by Anthony who arrived earlier. He asks her to find the exit as it’s dark and he is attempting to shoot down a monster that is disrupting the operation of the power plant. The bridge leading to the door then gets blocked by rubble and debris caused by a fiery blast from the unknown monster. Adam suggests and authorizes the use of Super Missiles to destroy a conveniently placed wall crack for lava to enter and brighten up the room. As soon as she does, the monster then comes flying to her, revealing that the bunny that evolved into the lizard had then evolved into her long time arch-nemesis Ridley. Scared from her childhood memories (and maybe that fact that she was shocked that he somehow survived the planetary explosion back in Super Metroid), Anthony distracts Ridley to save Samus’ life but at the cost of his own as he gets pushed by Ridley’s tail into the lava below.

Angered at the stupid loss and death of Anthony, Samus quickly gets to her senses and activates the Plasma Beam. Ridley seems to be defeated after a long (but again, super easy – pun not intended) battle when he wakes up and quickly tries to grab Samus to kill her, but fails as she immediately dodges and shoots the Plasma Beam to discourage him from repeating. With Anthony dead and Adam somehow losing communication with Samus, she returns to the Main Sector to find the assasin soldier going to Sector One. Samus soon follows but is stopped by a destroyed bridge that malfunctioned from a wrecked terminal.

Samus authorizes herself to use the Space Jump and Screw Attack, making a cunning remark to Adam. After reaching the other side, Samus takes an elevator to an entirely new area later known as the Bio-Experimental Research Center. Not seeing the soldier anywhere in sight, Samus hacks a super-computer which opens a giant locked door. The female scientist from earlier comes out but begins to run away upon noticing it was Samus who opened the door, but fails as Samus catches up to her. The woman reveals herself as Madeline Bergman, the person mentioned earlier as the head of this “illegal” project.

Feeling safe and secure, Madeline explains to Samus all of the evil plans that the Galactic Federation came up with to increase their military might against intergalactic threats. They planned to use monsters that were always a threat to the federation, genetically modified them, and used them as bio-weapons (kind of like what the Space Pirates did to the Metroids). Some of the “weapons” being used included Metroids and Space Pirates, even though they were all exterminated back in Metroid II and Super Metroid. Upon hearing this, Samus demands how this logically makes sense as she was the one responsible for killing off those two species. Madeline admits that the scientists that healed her while in rehabilitation lied to her about polishing her Varia Suit, as they actually cleaned the suit to extract DNA from the remains of the Metroids and Space Pirates while Samus was unconscious in order to duplicate it to create entirely new clones of them.

In order for the monsters to obey without rebellion, the Galactic Federation created an android that had the mentality and intelligence of Mother Brain that was able command the bio-weapons through telepathy. Madeline explained that MB became berserk one day and vowed to get revenge on all of humanity by using the monsters to her aid. As a result of the failure of the project, the federation then hired a double agent to travel with Adam’s team and kill anybody that found out about the project, including Adam himself. Samus then nick-names this person the “Deleter”, before vowing to protect Madeline from the assassin in the future.

Now knowing everything about the secret project, Samus then leaves Madeline to go to Sector Zero. In a flash-back that could have been part of earlier, she tells Samus that Adam was the true director of the project all along and advises her to investigate Sector Zero, which houses MB and all of the cloned Metroids so that they can be destroyed. She reaches it after exploring a hidden area in Sector Two containing heavy and anti-gravity rooms, and even a battle with Nightmare. Just as she goes inside though, Samus walks quietly to the gate after hearing strange sounds throughout the room. An infant Metroid suddenly appears before getting freezed to death from an ice blaster. Samus gets hit by it as well, knocking her out and temporarily disabling the Varia and Power Suit features, before waking up to realize it was Adam who shot her.

Adam sits with Samus and tells her that although he was involved, he initially disagreed but higher-ranking officers said otherwise. He also said that he was going to detach Sector Zero and make it enter self-destruct mode to kill all Metroids and Mother Brain inside. Samus becomes extremely emotional once again and pleads Adam not to sacrifice himself, but he reassures her that it is the sake for all of galactic civilization because the Metroids are extremely dangerous and he is suspicious that they may have been genetically coded to be resistant to cold temperatures. Adam finally tells Samus to stop Ridley before leaving for Sector Zero as he states that Ridley’s natural ability to command all monsters is just as much of a threat as MB.

Sad and depressed at Adam’s death, Samus quickly heads to the Bio-Experimental Research Center to hunt down Ridley as Adam ordered her to (but not before activating the Gravity Suit after another near-death incident). Upon reaching the room that Madeline Bergman hid in, Samus finds the dead body of James, strongly suggesting that he is the Deleter and that he died of Metroid predation. She goes deeper into the sector to discover a giant room full of emergency chambers. Another scientist is seen in one of them, in which she hides from Samus by closing the small window after expressing fear of the Galactic Federation. The scientist also granted access to another large room, containing a dead corpse of Ridley, suggesting he too was a victim of Metroids.

Out of nowhere, a giant Metroid Queen comes out and tries to eat Samus. She battles the beast and barely defeats it after killing the infant Metroids and destroying her crystallized skull, when the Bottle Ship itself is about to crash into Galactic Federation HQ. However, it somehow stops and stays idle in its current position, allowing the two to continue fighting. Samus finally kills the Metroid Queen by releasing a Power Bomb inside its stomach. Upon killing it, the scientist that was hiding earlier runs away. Samus gives chase and tries to persuade that she is an ally. After calming the scientist down, she tells and even proves that she is the real Madeline Bergman and that the other one she met was actually MB all along. After explaining the spark that caused Mother Brain to become insane and the origins of the cloned Ridley, MB herself appears at the door with an ice blaster.

Just as MB is about to shoot Madeline for being deceived, a horde of Galactic Federation troopers come in and start shooting MB. The ice blasts simply make her even more angry, and she then telepathically summons a swarm of monsters to aid her in battle. Samus guards Madeline and proceeds to shoot MB when Madeline screams to stop everybody (even the monsters) from fighting and attempts to use the ice blaster to shoot Samus. A loud voice from nowhere yells, “Fire!”, which commands even more soldiers to appear and take down Mother Brain by shooting her with several bullets. Madeline is sad at her death as she developed a mother-daughter bond with MB. A high ranking officer approaches Samus and asks her to leave the Bottle Ship or become arrested for becoming an outsider simply because all of Adam’s crew members got killed. A soldier grabs her and tells Samus to leave; however, she hears a familiar voice, revealing it to be Anthony all along – he admits that he survived Ridley’s attack and even stopped the Bottle Ship from crashing which would have allowed MB to win. Samus calls Anthony and Madeline Bergman to come with her, leaving the depths of outer space in her gun-ship to head to the Galactic Federation HQ.

According to many critics and haters, Metroid: Other M has a terrible plot that showcases the worst character development of Samus imaginable. Yes, her personality is extremely off and over-exaggerated compared to all other Metroid games, but after experiencing many traumatizing and strange events in Metroid II: Return of Samus and Super Metroid – and even developing a strong bond with an  infant Metroid that she was set out to kill that ironically saved her life by sacrificing its own, it’s more than possible. Many people assume that Samus is a bad-ass bounty hunter that can confront anything and nothing more, but if that was the case, why would she have saved that infant Metroid back in Super Metroid? Also, the plot itself, while not written well and leaves many confusions and plot-holes, is still acceptable and much better than other plot driven games such as the infamous Sonic The Hedgehog 2006 or Shadow The Hedgehog.

Cinematics in this game look extremely amazing, much higher quality, and more action-packed than before. Thanks to Team Ninja and their huge collaboration with several different movie/animation/CGI studios, Other M has mind-blowing CGI cutscenes that puts even the PS3 and Xbox 360’s HD graphics to shame. Other cutscenes that are in-game and not pre-rendered still look great and manage to present the game’s excellent graphics, textures, and character models. Speaking of graphics, the animation is much better than the Prime games as it feels and looks faster, smoother, and more realistic. The animations are superior to the slower and clunky animations of older games and aren’t just limited to cutscenes.

Voice-acting makes a return from the Metroid Prime Trilogy, specifically Metroid Prime 3: Corruption; however, it’s not as great and may seem to be very underwhelming. Characters sound forced to say awkward lines, express too much or too little emotion, or just sounds ridiculous with cheesy/corny phrases and obvious observations. It fails in comparison to Corruption, as the voice-acting is average for even a video game and nothing special. The script itself is also a bit mediocre, as many lines do not sound like they fit with the characters or in a Metroid game and most of the lines actually come from Samus’ monologues showcasing her thoughts and character development (these are the best and ironic since they are just monologues and she sounds like a robot). Though Other M strives to be plot heavy, it still lacks in quality when compared to the plot of the Metroid Prime games before it, especially since the trilogy had back-stories and lore to make up for the lack of cinematic cutscenes.

The graphics in this game are absolutely gorgeous and improve on the already appealing graphics seen in Corruption. It’s so high-quality that it looks just like any typical game on the PS3 or the Xbox 360, and shows just what the Nintendo Wii is capable of by pushing the hardware to its absolute limits – hell, they even used a dual-layer disc just for Other M despite not having a huge amount of blocks or compressed data. Although not as visually appealing as Super Mario Galaxy 2, Sonic Colors, or Super Smash Bros. Brawl, it’s still one of the best looking games on the Wii because of the efforts and reputation that Team Ninja put to developing Other M. What this game lacks in gameplay makes up for the graphics.

Team Ninja did a great job on creating high resolution textures that are extremely detailed and realistic. Some textures were specifically rendered to look more blurry or focused than others in order to fit with the different environments within the game’s settings. Since Metroid: Other M uses a graphics engine that is a mix of both cartoon and realism, it’s hard to determine whether the textures match it well. And because only the CGI cutscenes match the CG illustrations and artwork, the textures aren’t the best either when compared to the cinematics.

Metroid: Other M runs at 480p standard definition and rendered at a full 60 FPS. As expected for a game with shooting elements, Other M’s graphics become upscaled and enhanced to its true quality. It especially helps during the first person perspective and the fights with large groups of enemies in third person perspective, as it makes it easier to see and faster to react to the movements and attacks of enemies and bosses. The game really takes advantage of the high resolution and frame-rate as the camera frequently zooms in and out that focus or blur the textures, and there are even quick-time events throughout the game requiring fast movement and precision.

Samus and company are rendered well in the game and imitate the pre-rendered models accurately. Models are detailed and smooth, being less jaggy, blurry, and inaccurate than models rendered in the Prime games. They even went the extra mile by creating new suit models for Samus and the troopers for the Galactic Federation, as they look more futuristic and militaresque than the suits in Metroid Prime 2: Echoes and Corruption. What is a minor let down for the models though is that all of the suit models are the exact same and simply just color palette swaps for Samus. The Gravity Suit specifically is just a purple growing aura of light that surrounds Samus’ suit and entire visor to magenta. Other suits that were not featured in Super Metroid do not come back, nor is there any new suit upgrade that Samus can acquire.

Lighting is properly done and reflects the atmosphere of different sectors. Shadow and bloom effects enhance the lighting and does the same for mood as well. While some areas tend to get too dark or too bright, it’s perfectly acceptable as bright environments consist of volcanic and arctic areas, while dark environments consist of underground caves and rooms in the Main Sector. From a graphical view-point, Metroid: Other M overall has excellent graphics with a high polygon count, high resolution and frame-rate, high res textures, and diverse lighting effects that make it as good looking as a game with high definition graphics.

Unfortunately, Other M lacks any music at all, let alone have good music. Many of the rooms and areas throughout the game contains no music at all in the background; it only has multiple sound effects to make it seem like it does. The only music you do hear is during the mini-boss and strong enemy fights, quick-time events or cheap death situations, or boss battles. They are either too generic, too forgettable, or too low-quality to be even considered to be video game music at all.

Those few music compositions that are memorable and awesome sound absolutely amazing. I love listening to Ridley’s Theme and it’s so good and orchestrated well that it puts even the remixed composition in Brawl to shame. The other good music in this game includes the music you hear when you arrive on a new planet frequently used in Corruption, and the modern remix of Samus Aran’s Theme/Super Metroid Prologue. Finally, the infamous Escape Theme (which is a just a variation of Ridley’s Theme) sounds amazing even with the alarm sound.

As mentioned and mentioned before, Other M does offer some replayability value besides collecting the pick-up items. When you beat the game, complete the post-credit content, and collect all 100% items, you will unlock and be able to play the game’s Hard Mode. Similar to the Master Quest and Hero’s Quest seen in The Legend of Zelda: Ocarina of Time 3D, Skyward Sword, and The Wind Waker HD, you basically play the game all over again (with previous save data deleted) but with a higher difficulty. However, you begin with 100 units of health and 10 missiles and end with that same amount. Sounds easy, but extremely challenging since all pick-up items are removed and you can only rely on concentration and navigation booths to replenish health and ammo.

Another new addition with replayability value is the post-credit gameplay. After beating the game and watching the credits, Samus will go back to the Bottle Ship to retrieve Adam’s helmet in the Main Sector before the Galactic Federation destroys it in a couple days. Since the direct route is blocked, you have to take a longer and indirect route to get there. Thanks to the newly authorized Power Bombs, this is no longer a problem because those locked doors that were vulnerable to Power Bombs (according to Samus’ visor) can now be destroyed and accessed. This leads for some interesting exploration and back-tracking, as many hidden rooms containing pick-up items can be discovered and an entirely new area within the Bottle Ship can be accessed.

What I liked most about this game is that each of the sectors contained its own environment or theme that seperated itself from others. Sure, it may ripped-off of the themes in the NEW! Super Mario Bros. games, but still better than the Prime games (except for the first one) that had different areas that blended in with one another as they had similar environments, themes, and textures – Dark Aether as well as Norion, G.F.S. Valhalla, and G.F.S. Olympus come to mind. Another thing I personally liked were the monologues of Samus that allowed me to directly witness her character development and personality throughout the game’s plot progression. I finally like the controller gimmick, as it allows you to have many different perspectives and play both in third-person and first-person. And although many hated it, I actually loved the authorization mechanic because I don’t have to waste time searching for the item and suit-upgrades and use them from the get-go when I’m allowed to use them.

What I dislike though about this game is that it lacks creativity and innovation, as it feels too much like the past Metroid titles with all the nostalgia it puts in and lacking new ideas that would have improved it. I find that the navigation booths are good for replenishing health and ammo, but terrible for saving progress as the booth placement is just terrible; quitting or dying before can result in data loss. After playing Metroid Prime 3: Corruption, I also don’t like how the visor upgrades are gone and that the Grapple Beam is limited to just locomoting instead of using it to absorb/give energy and grab/pull obstacles. This may be nitpicking, but I also dislike the melee combat system, as I find many techniques to be useless at times.

In my opinion, I think and agree that Metroid: Other M is a good game to play – nothing else and nothing more. Although I love playing Other M, there’s no denying how flawed and how difficult it is to ignore them. The benefits certainly do not completely outweigh the flaws, nor is it the other way around. I also wouldn’t think this game is average because it’s far from being horrible. I will admit and state that Metroid: Other M isn’t great, nor shit, nor mediocre, nor average – simply a good game and that’s it.

Having great looking graphics and cinematics, good controls, and being plot-heavy and more story-driven than before, Metroid: Other M succeeds to present the player a good impression and representation of the gameplay experience. But due to it having forgettable and shit music, gimmicky control mechanics, lack of originality/creativity/innovation, and underwhelming gameplay for a Metroid game, Other M fails to strive for excellence and will always remain as a a good but flawed game. Metroid: Other M truly deserves a score of 8.2 out of 10 for being a good game neither crap nor great.


One thought on “Metroid: Other M Review

How Can I Improve On This Article?

Please log in using one of these methods to post your comment: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s