Reviewed Games

The Legend of Zelda: Twilight Princess Super Mario Galaxy Metroid: Other M

July 2014                                    July 2014                                     August 2014

Super Smash Bros. Brawl Mario Kart Wii

November 2014                       February 2015

Wii Sports Resort Kirby's Epic Yarn Excite Truck

March 2015                               March 2015                               April 2015

Sin & Punishment: Star Successor NEW! Super Mario Bros. Wii Capture

April 2015                                  May 2015                                   May 2015

Sonic-Colors-Wii-and-DS-Box-Art-14530980-1525-2148 The_Legend_of_Zelda_-_Skyward_Sword_(North_America) Donkey Kong Country Returns

November 2015                      December 2015                       February 2016

Reviews In Progress 


Published Reviews

The Legend of Zelda: Twilight Princess Super Mario Galaxy Metroid: Other M

August 2014                             November 2014                       December 2014

Super Smash Bros. Brawl Mario Kart Wii

February 2015                          February 2015

Wii Sports Resort Kirby's Epic Yarn Excite Truck

March 2015                               March 2015                               April 2015

Sin & Punishment: Star Successor NEW! Super Mario Bros. Wii Capture

April 2015                                 June 2015                                   June 2015

Sonic-Colors-Wii-and-DS-Box-Art-14530980-1525-2148 The_Legend_of_Zelda_-_Skyward_Sword_(North_America) Donkey Kong Country Returns

November 2015                      December 2015                       March 2016

Future Games To Review


TBA (December 2015 –  July 2016)

Future Games To Publish



*NOTE: This review template only applies to the first three games reviewed and published on this site – Super Mario Galaxy, The Legend of Zelda: Twilight Princess, and Metroid: Other M. It is no longer in effect for future reviews and has been discontinued since due to the many flaws that it brings to the older reviews.

All reviews after Metroid: Other M and starting with Super Smash Bros. Brawl will use the newer review template which will not be posted here until that template has been discontinued to prevent others from infringing and stealing the administrator’s intellectual property. This template has been posted on this site for the convenience and curiosity of everyone to give a better insight and understanding of what happens behind-the-screens (pun intended).


Background Information: Give some general information about the game to inform newcomers to the video game you are reviewing. Include the name, genre, platform(s), publisher (and/or developer), year of publication, franchise, predecessor(s) (and maybe successors).

Gaming Impression: Tell the readers your origin of getting the game. Confess any impressions you had about the game, before and after playing it, without giving away too much in the beginning. Also, give out an extremely vague opinion about the game so to prevent spoiling the game and revealing the final verdict.



  • Graphics: Describe how the game looks by explaining how good or bad the graphics are. Explain what graphical art style the game uses for the in-game graphics. Praise or complain about the overall look of the graphics, and remember to not go too technical.
  • Resolution/Frame-Rate: List the video/screen resolution of the game and connect it to how it enhances or downgrades the look of the graphics. List the frame-rate of the game, and explain how it affects both the game’s graphics and the gameplay.
  • Textures: Describe the overall look and quality of the textures used for the graphics. State how good or bad the textures are and how well it enhances or disappoints the graphical art style. Make connections on how it affects other graphically related elements of the game.
  • Models (Basic): State the quality of the models used in the game – ranging from character models, item models, enemy models, and so on. Describe how it enhances/decreases the presentation value of the graphics and even the plot. Remember to not discuss the more complex models because…
  • Models (Complex): State the quality of the models used in the game that are larger and more complex than the basic models. Include descriptions of buildings, areas, bosses, and the background.


  • Soundtrack: Explain the quality of the music in the game’s official soundtrack. Praise or rant how the songs/compositions enhance/downgrade the gaming experience. State if it fits with the game’s mood and also the overall atmosphere.
  • Sound-Quality: Describe the overall quality of how the sound is presented in the game. State how good or bad the sound quality is and how it affects the soundtrack and gameplay. Explain the games ability of balancing the volumes between the sound effects, music, and/or speech in the game.
  • Sound Effects: List the general sound effects that seemed to be the most significant and memorable, and/or even vice versa. State whether the sound effects are good or bad, as well as explaining how well it blends into the actual game itself.


  • Functional Commands: Explain how to use the controller in order to play the game. State what each button, control stick, pad, shoulder/trigger button does in the game. Also, be sure to list any combo or advanced technique essential to playing the game. Don’t go too overboard by revealing the hidden stuff!
  • Advanced Controls: List and explain all hidden, advanced, or professional techniques not explained or known to beginners and casual players. Note any new or special abilities not in previous games of the particular franchise or were not as great as in the current game being reviewed.
  • Control Gimmicks: If possible, state any controller related gimmicks that enhance or ruin the gameplay. This can range from motion controls, rumbling/vibration features, touch screen/pad controls, microphone/speaker, pointer controls, and so on.
  • Fluidity of Controls: Describe how smooth of how clunky the controls are, and how much precision/accuracy is needed. State how the quality of controls affect the gameplay of the character(s) and other modes, such as driving a vehicle. Praise or rant on the controls on how it influences gameplay.


  • Plot: Summarize the complete story of the game without being too vague or too specific. Try to include as much plot spoilers as possible to make it more intense and interesting. Make as much connections and be in chronological order as possible if the plot has flashbacks and flash-forwards.
  • Plot-Elements: List all plot elements relevant to the game’s story. Include the game’s characters, settings, symbols, objects, themes, and so on that influences the story’s outcome. Also, be sure to include other plot elements present in the game such as mood and atmosphere.
  • Cinematics: Discuss about the cutscenes used in the game that presents the plot. Describe the overall look and quality of these cutscenes. List the frequency and purpose of the cutscenes besides presenting the plot.
  • Animation: Describe how good or how bad the animation is in the cutscenes. Explain how it affects the quality of the cutscenes, as well as how it affects certain plot elements such as character personality and facial expression/body language.
  • Narrative Script: Explain how well the plot is presented through the characters’ dialogue. State the quality of the characters’ lines and acting when they interact with others. Describe how realistic and convincing the characters seem to be when speaking to the player.


  • How To Play: Instruct readers on how the game is played. Be specific with the guidelines, but avoid something like an instruction manual. Remember to only use generic terms if mentioning any control schemes such as buttons, analog, pad, shoulders, and triggers.
  • Mechanics/Concepts: Explain all the game mechanics that the game utilizes and that the player must use. Mention any new/improved concepts compared to previous titles, as well as introducing new mechanics never seen before. If possible, try to explain any gimmicks featured in the game being reviewed.
  • Game-Modes: Critically and deeply analyze each playable (and unlockable) game modes. Briefly summarize the purpose of each game mode, its special features, and its influence on the game itself. Explain how each game mode is either good or bad and how it affects the player’s experience.
  • Overworld: Analyze all the major areas that exist within the setting of the game. Discuss the benefits and risks of the game’s overall linear or non-linear overworld. Explain the game’s use of exploration within the levels or areas of its hubworld. Also describe environmental looks and conditions, and any place of interest.
  • Items/Power-Ups: List and explain all usable items within the game. State each item’s purpose and quality, as well as what situation it should be best used for. Analyze each items’ strengths and weaknesses. Reveal any unlockable items found later throughout the game and any unique item.
  • Bosses/Enemies: List and describe all bosses and enemies in the game. Explain some background information about them without being too vague or being too specific when describing the bosses and enemies. Give out a general opinion and its overall significance/impact on the gameplay experience.
  • Side-Quests: Explain any objectives in the game that are not mandatory for completion, but are completely optional or appeals to hardcore gamers. List and describe each side-quest, as well as the rewards and “genre” of the quest. Explain if it is fun or boring and if it helps the player in the long-run.
  • Challenges: Explain the general difficulty of the game and how it affects the player’s experience. Discuss any challenges that the players must frequently overcome. Mention any easy or difficult parts of the game that players should watch out for or not overreact to.


Replayability: Explain how the game makes the player motivated to play more even when it seems very difficult or boring, or when the main quest is beaten. Refer to and make as much connections to the side-quests as much as possible. State if the game has little or a lot of replayability value.

Pros/Cons: State all of the things in the game that you thought was good, based on what you thought made the game more fun. State all of the bad things in the game solely based on your opinion, based on what you thought ruined the gaming experience. Make sure to state anything that balances the two out.

Verdict: Tell the readers your opinion on the game after trying and beating the game. Summarize any points you made in the previous sections to help strengthen your argument. Try to explain any memorable times you had with the game. Convince readers to believe and agree with your opinion of the game.

Recommendation: Give out any final thoughts to the readers about the game. Tell them whether or not they should buy it, or give alternate options to the players if not. End off this review by giving the game your own score, as well as including the pros/cons along with the score.



Background Information: Explain how the game came into existence and development. State the name, genre, platform, publisher, developer, year of release, franchise, series, and predecessors.

Impressions: Tell the readers your story o how you got the game. State any opinions and impressions that you had about the game before and after purchasing it, as well as just before playing it.



  • Graphics: Explain the overall look and high quality of the game’s graphics. Compare them to the game’s artwork or CG illustrations and even other games on the same or different platforms – describe the textures too.
  • Resolution/Frame-Rate: State the screen resolution and frame rate of the game. Explain how both affect the gameplay and experience for players and describe their overall quality as well.
  • Models: Describe the quality, precision, accuracy of the character, enemy, and boss models. State how much it matches the models in the artwork and CG illustrations and how well it showcases the game’s graphics.
  • Lighting Effects: Describe the quality and ability of the lighting effects and how it affects the game’s graphics. Do the exact same tasks when reviewing the shadow, coloring, and/or particle effects.


  • Soundtrack: Describe the quality of the composed music and how well it fits with the game’s setting. List all of the musical genres available and confess any favorite tracks that you personally liked.
  • Sound-Quality: Explain the quality of the sound, volume, speech, and sound effects presented in the game. Describe how well the game can balance between the music, volume, speech, and sound effects.


  • Functional Commands: Instruct players and readers how to play the game via controller. List and state the commands for each button, direction pad, control stick, and shoulder button – explain advanced controls too.
  • Control Gimmicks: State and describe any control gimmicks, if any. Explain how it affects and either enhances or ruins the gameplay experience for the player. Motion, touch screen, or sound controls count.
  • Control Quality: Describe the quality, accuracy, and responsiveness of the game’s controls. State how much precision and accuracy are needed. Explain how it affects the gameplay experience.

Plot Analysis

  • Story: Summarize the events that occur within the game’s plot. Try to get to the direct points as much as possible without leaving any spoilers and important details. Attempt to re-order the plot if there are flashbacks.
  • Plot-Elements: List all of the plot elements present in the game, which includes the setting, characters, objects, mood, and atmosphere. State whether you liked or disliked them.
  • Cinematics: Describe the presentation and quality of the cutscenes used to present the game’s plot. State the frequency and purpose of the cinematics, as well as the quality and effectiveness of the animation.
  • Narrative Script: Describe the quality of the script and explain how it affects character interactions, character development, and personalities. State the quality of the voice acting, if any.


  • How It’s Played: Teach readers on the basics of the game and how it’s played specifically. Explain the main objectives, progression of levels, any any obstacles that challenge players.
  • Game Mechanics: List and explain the mechanics implemented into the game but go more detail into newer mechanics. Describe the overall quality and whether it feels great to use or just a gimmick.
  • Game Modes: Deeply analyze each game mode in depth (if there is more than one). Summarize its purpose, features, and quality. Try to repeat for online, extras, media, and other modes.
  • Characters: State all the characters in the game that can be played, whether it be available from the start of that have to be unlocked. Explain the benefits and flaws of each playable character.
  • Overworld: Analyze all major areas in the game’s setting and/or hubworld. State the level design, exploration, and game’s linear or non-linear approach – also describe the overworld’s quality.
  • Items/Power-Ups: List all usable items and power-ups in the game, while stating their purpose, quality, strengths, and weaknesses. Try to focus more on discussing the newer items than old.
  • Enemies & Bosses: State all of the bosses and enemies in the game and its overall significance on the gameplay experience. Explain the quality and background information as well.
  • Side Quests:  List and describe all objectives, mini-games, errands, and collectibles that aren’t mandatory to beat. Discuss the benefits, rewards, and flaws, as well as how fun and effective each quest is.
  • Challenges: Discuss the difficulty level and its influence over the gameplay experience. Mention any extremely easy and/or difficult parts in which players should prepare or look forward to.


Replayability: Describe what makes the game have more lasting appeal even after beating it. List which side quests and other objectives add to the amount of time spent on playing the game.

Pros/Cons: State all of the good and bad things that improved or hindered the game’s quality. Remember to only include them if it wasn’t mentioned before and based on your opinion.

Verdict: Tell readers what your opinion is on the game after trying and beating it. Summarize the previous sections to strengthen your argument before giving out your final thoughts and score.

*NOTE: This review template is a revised version of the first template to better serve the viewers with higher-quality reviews. All games reviewed from February 2015 to June 2015 use this template, as a third new template was developed as reference for future reviews. 


This update allows the following sub sections to be optional depending on the game being reviewed:

  • Control Gimmicks
  • Plot Elements
  • Game Modes
  • Characters
  • Challenges

Only starting with the Mario Kart Wii and future reviews thereafter abides by this change.


This update makes the entire plot segment of the template to be completely optional for games lacking a plot. Any subsection within can be optional as well to the discretion of the publisher, with the exception of the story subsection. Functional Commands and Control Quality are combined into one new subsection with the latter being the new name. Wii Sports Resort and reviews following it applies these changes.


This update begins in effect with the Excite Truck review, applying to games with little content though any game is encouraged to follow this update too in the near future.

  • All subsections may be shortened to a paragraph instead of multiple paragraphs.
  • Entire subsections be merged into few paragraphs, and even mandatory subsections and segments may be eliminated if the game completely lacks such.
  • Getting straight to the point without filler and summarizing rough drafts is strongly recommended.


This update is somewhat of an experiment for the third review template by dramatically changing the foundation of the template. Each paragraph is now strictly 6-7 lines long with no exceptions. When editing, the line rule must be followed maintain the above condition. New paragraphs should be created or old paragraphs be merged together to better suit this new accommodation.

  • If adding in new words, one must take out current words so that the paragraph maintains the ideal amount of lines.
  • The same also applies in the exact opposite situation when taking out old words, in which you add new words.
  • Count the amount of words added and bundle them up in the crossed out spaces to better predict how the outcome turns out.
  • Replace long phrases with complex words and change adjectives, verbs, and other grammar to shorter ones.
  • In addition, rewording entire sentences or giving a synopsis is more effective than proofreading and the line rule.

Behind The Scenes (Coming Soon!)


How Can I Improve On This Article?

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