Since I haven’t really written any reviews in over a year, I’ve decided to write these special kinds of reviews to help me practice. These comparison reviews are something I wanted to do years ago but felt that it was stupid and gimmicky…until now. Lots of the games I will compare to are games I’ve reviewed before, games I’ve considered but didn’t review, and games I will review in the future. Now, to make these reviews as short as possible – as I am reviewing two games simultaneously – I will avoid including any major spoilers like I did with all of my normal reviews.
Today we’re going to compare two iconic Zelda games that came out for the Nintendo Wii within its 6 year life span. While the former did have subsequent releases on the Nintendo Game-Cube and WiiU, I will only be analyzing the Wii version as that’s the one I’ve played. It would also be pretty unfair to compare the superior WiiU HD port to Skyward Sword so there’s that too. As you may or may not know, I bought both of these game at Wal-Mart back in 2011 and 2013 respectively during sales. These two games made me use my brain instead of reflexes to overcome challenges.
Motion-Controls (TP 1 – 0 SS)
Twilight Princess – One of the first games on the Wii to take advantage of the motion controls was in fact this Zelda installment. Instead of using the analog sticks to aim and the face buttons to use the sword and shield, aiming was assigned to the Wii Remote sensor and attacking was to both the Nunchuk and Wiimote’s accelerometers respectively. These two innovations allowed aiming to be much faster, sensitive, and accurate than traditional gamepad; along with adding realism to the combat system and reducing the symptoms of carpel tunnel syndrome.
So this definitley made Twilight Princess more fun and realistic than previous games in the franchise. Sadly, the aiming still pales in comparison to keyboard and mouse for PC gaming and simply shaking the Wiimote & Nunchuk were sufficient. It wasn’t realistic to the point where you actually had to swing the controllers as if you were holding actual medieval weapons. As mentioned before, the controllers only have accelerometers built in, which their motion capabilities are inferior to gyroscopes later used in Wii Motion Plus and the Wiii Remote Plus several years after.
Skyward Sword – Originally this game wasn’t supposed to use motion controls at all until Miyamoto was convinced to take advantage of the Wii Motion Plus. Unlike with Twilight Princess, you actually have to move your controllers the way you would with real weapons. This made it much more fun and realistic, although unfortunately it turned a lot of gamers off from playing Skyward Sword. In fact, it feels like I’m playing Prime 3 with all the puzzles that force you to perform motion commands. The community is mixed with this one as some hate it while others love it.
What ruined the motion controls for me and so many others was the fact that the sensitivity and calibration was so fucking horrible. After probably a few dozen minutes or so, the motion controls and sensor won’t respond which then you are forced to pause and then recalibrate the Wii Motion Plus. When you’re aiming, you literally have to point the Wiimote at the center of the screen, otherwise it won’t work properly even with recalibration! To be fair, you can just swing your Wiimote vertically a few times to instantly recalibrate it based on the advice of a NPC early on.
Ah yes, forgot to elaborate on solving the puzzles with the motion controls. In Twilight Princess, it was just like previous Zelda games where you use the control sticks and buttons to solve them. But this time around, most of them require motion controls which make it feel as gimmicky as Prime 3 but with unresponsive controls. It’s not just the puzzles, but the enemies and even bosses force you to use the motion controls whether you like it or not. If you suck at using motion controls or hate the concept, then just avoid this game and skip to Wind Waker HD or Breath of the Wild.
Verdict – Although the latter was more creative with the motion based controls by fully utilizing the Wii Motion Plus, I still have to conclude that Twilight Princess is overall superior. These controls are nothing more than a gimmick and a cool concept that Nintendo experimented with but didn’t keep as proven with BOTW. I don’t have to constantly recalibrate nor do am I constantly forced to use them to beat puzzles and bosses in Twilight Princess. In theory shaking is stupid, but in practice I never found it be lame nor gimmicky…oh, and the aiming was much better too.
Graphics (TP 2 – SS 0)
Twilight Princess – When this game was still green (pun intended), the graphics were considered to be very realistic and detailed for its generation. However, like with most older games, it sadly isn’t as aesthetically appealing as it was over a decade ago. Of course, the Wii version is what we’re reviewing and looks better than the Game-Cube port as it supports 16:9 widescreen support along with slightly better lighting and textures. I have to agree that the models, even to this day, are very accurate and look very good even after all these years…for the most part.
What sucks about Twilight Princess is that it suffers from very low resolution textures, something that past 3D Zelda games suffered except Wind Waker. They are realistic and detailed, but take a closer look, and some of them are pre-rendered images flattened on to a 2D surface rather than actual 3D polygons of in-game textures. I would also complain of it only running at 30 fps but consoles have different standards than PC gaming does. It’s consistent for the most part except when Link performs a spin attack to simultaneously defeat many enemies surrounding him.
The style of the graphics were made to resemble Ocarina of Time while also having its own twilight feeling to it. It does make the world of Hyrule look beautiful, and having different weather and times of day is an added bonus too. Unfortunately, majority of the colors are browns, greens, and grays; that is, by trying to resemble real life, the atmosphere mostly looks ugly, dull, and boring. After over a decade – yes time passes so fast – the graphics haven’t aged too well but it’s still tolerable. If you get the Wii U port or upscale to progressive scan, then it looks much much better.
Skyward Sword – Nintendo’s approach to this game’s art style was to make it look like a hybrid between the realism of Twilight Princess and cartoonish feel of Wind Waker. But had they only made it just cel-shaded, instead of trying to incorporate multiple art styles, I wouldn’t criticize the aesthetics as I do now. Sure, the polygon count, models, and lighting have improved, but the textures and resolution haven’t changed a lot. Skyward Sword still suffers from low resolution textures and for a game that came out in 2011 you’d expect it be at least 720p or as good as Brawl or Colors did.
In terms of aging, I’d have to say Skyward Sword aged a little better but only because of its cel shaded art style. In fact, I believe one of the main reasons that Nintendo made it that way was because they knew the Wii was limited with its weak hardware. The different art styles, such as background objects and landmarks looking like paintings come to life and character/weapon models that resemble the look of Twilight Princess, do look good but sadly aren’t combined well enough. Also the fact that the characters look nothing like they did in the artwork and the trailers.
Verdict – Although cel-shaded graphics do look better and were chosen in Wind Waker HD and Breath of the Wild, I still have to go with Twilight Princess. Nintendo did their best for TP to fully utilize the hardware to make the graphics look their best. TP was ahead of its time as it looked like a game from 2007, while Skyward Sword only looks slightly better with minor improvements. Since it failed to make many different styles work; only the polygon count, atmosphere, and colors improved; models, resolution, and textures look horrible, TP wins again but in terms of graphics.
Atmosphere (TP 2 – SS 1)
Twilight Princess – I kind of already covered this before, but just to recap, Nintendo made TP have a realistic atmosphere similar to Ocarina of Time. They also made it have a dark and horror based atmosphere akin to Majora’s Mask with the whole Twilight realm and introduction of Midna and Zant. It looks so cool to enter those areas as they make them lack very little color and life which the realm is supposed to do, and little effects like the black particles and NPC’s becoming spirits also makes it memorable too. And during evening time in-game, it’s when it looks the most stunning and beautiful.
People may differ and claim that the Twilight realms look ugly and lifeless, but that’s the purpose it serves and the same can be said for Skyward Sword in one aspect too. When you enter the Twilight Realm (like actually different dimension) it does turn you off with so much ugly colors and sad music. But Twilight Princess also got its cheerful and colorful moments like when travelling through Faron Woods or Hyrule Field. Although to generalize, Twilight Princess does suffer from trying to be too realistic when Zelda games are meant to be seen as medieval fantasy genre.
Skyward Sword – Now you may think I hate the game’s art style, but actually overall I like its cartoony look and being the alter “ego” of its predecessor. There’s just so much life and colors and happiness that it can lift your mood and truly let you escape reality after a long day at work and/or school. Compared to Wind Waker (not HD remake), the cel-shaded art style is even better than it was before and makes the graphics look appealing. The lighting and effects also add to the atmosphere along with the different styles even though its highly questionable at times.
What sucks this time are no longer different times of day and weather conditions with a few exceptions. Those few being that you can only experience day and night in the sky and manually through sleeping instead of it being automatic, along with it raining/thunderstorm during a few boss fights. Characters are also more helpful and alive this time with each different species being unique with their own personalities, rather than only a few characters standing out from the rest like in TP. While the cross between WW and TP wasn’t perfect, it helped make BOTW a masterpiece.
Verdict – It’s very obvious at this point that Skyward Sword has done much better in the atmosphere department than Twilight Princess. The predecessor tried too hard to seem very realistic, and although it was praised back then, looking back it aged badly as Zelda doesn’t take place in the real world. Had they added other elements to soften the atmosphere to balance out the darkness and sadness then it would be amazing. Yes, Skyward Sword isn’t completely perfect as it lacks different weather and times of day unless in some events, but still, it pulled it off better by taking risks.
Exploration (TP 3 – SS 1)
Twilight Princess – Known for having the largest overworld of any Zelda game (until Breath of the Wild surpassed TP), there was just so much to do and so many places to explore! Unlike in OOT and MM where every area was interconnected by Hyrule Field, Twilight Princess tends to have a more non-linear and open world approach. Emulating the exploration of Wind Waker, you were able to enter new towns and regions through multiple routes with Hyrule Field itself covering the entire kingdom instead of one grassy area. This makes it memorable and innovative even to this day.
The different areas themselves tend to be bigger with more space and small tight places to explore and find hidden treasures. What is the main benefit is also its main drawback, a double edged sword, as many of these open areas are too large and empty like barren wastelands. Still, its just breathtaking to see how gorgeous, detailed, and huge the world of Hyrule is in TP. Even places that aren’t open ended try to be non-linear as possible by resembling mazes and labyrinths so it doesn’t suffer like older Zelda games. If Nintendo had added more interactions and details then it would’ve been better.
Without spoiling too much, Twilight Princess also has the largest diversity of different geographic regions in any Zelda game…again except for BOTW. In addition to the woods, field, volcano, lake, and desert, there’s also snowy arctic mountain, underground caves, abandoned ruins, and even able to visit the past, sky, and another dimension! Usually, it’s only the dungeons that are this diverse but I’m glad that Nintendo made Hyrule excel in bot quality and quantity. Despite this though, you still have to backtrack to older areas later in the game while the newer areas are only explored once which sucks.
Skyward Sword – Although Skyloft and the entire sky may seem open-ended and non-linear, it is even worse than the emptiness and size of TP’s Hyrule Field. Literally you’re just flying with your bird creature through endless clouds and maybe a few…asteroids here and there that let you increase speed momentarily. There are some other islands but mostly for playing mini-games or only visiting them once or twice for the story. You might as well just hang out in the town, which sadly, is the only place that is worth exploring besides the dungeons in this installment.
Down below the sky are three main regions that have other sub regions unlocked later on in the game. But they’re so basic and generic it’s laughable and seems like an insult to Twilight Princess and other predecessors. The three areas are (without spoilers): forest, volcano, and desert, along with river/lake, interior of volcano, dried up sea now quicksand, and some gorge/valley area. You can also visit an alternate dimension similar to the Twilight Realm except even more lame and repetitive. So no tundra mountain, no haunted settlement, no underground caves, none of those.
Now that isn’t even the worse part of Skyward Sword – it’s actually the exploration and progression parts that are. The linearity (if that’s even a word) is so high that it feels like the game assumes we’ve never played any Zelda game before. Majority of the routes you takes are small long pathways with no alternate places to explore and very few open ended areas. When they’re are open areas, it’s just like the sky, or the game doesn’t allow you to freely explore because it thinks you’re a baby. Oh, and for some reason so many dungeon-like puzzles are added outside of the dungeons themselves.
Verdict – It’s very obvious even before I compared this category between these games which one was superior to the other. I understand that with Skyward Sword, they were trying to appeal to as much people as possible since this was an exclusive Wii title and motion controls were trendy back then. However, only Zelda fans and those into adventure games were the majority of consumers that bought it, so I don’t understand what went inside Nintendo’s minds when they thought going one step backwards with the exploration was good when that’s what made Zelda iconic.
Dungeon Design (TP 3 – SS 2)
Twilight Princess – Many of the dungeons in TP take inspirations from OOT and MM by combining old concepts with slightly new ones. This gives a sense of nostalgia for older Zelda fans but doesn’t seem too repetitive as it has its own unique puzzles, enemies, items, and bosses. The first three dungeons are the easiest and probably the most lame (no offense, they’re still fun) compared to the later ones you encounter. Later on is when the dungeons become much more innovative with design and creative with puzzles and enemies. Overall they’re not very gimmicky nor are they same old boring shit.
Sadly, TP still suffers from only having items being used in their respective dungeons and never again until the last dungeon. Some puzzles and mini-bosses tend to be ripped off or inspired heavily by older Zelda entries which can turn some off. Unfortunately, I’m going to hold my promise of keeping the review as spoiler free as possible so I won’t mention specific dungeons and concepts that I enjoyed or disliked. Twilight Princess does have some of the best dungeons in any Zelda game, although it would’ve been better if the puzzles took more advantage of the Wii’s motion controls.
Skyward Sword – Unlike its predecessors, almost all the dungeons are very new and unique in its own way without ripping off from past games. Puzzles and enemies (sometimes even mini-bosses) do get repeated in future dungeons but they are slightly changed so to give extra challenge and prevent repetition. Skyward Sword makes good use of the Wii Motion Plus, so while enemies, puzzles, and bosses do seem gimmicky, it’s actually really cool once you adapt to the game’s dungeon design. Sadly, the first three dungeons range from mediocre to decent while later ones being awesome.
Taking risks paid off as the later dungeons take place in settings you’d never imagine would work, such as an abandoned pirate ship or Buddhist-style temple. Such designs make use of the new environments by making the rooms and routes different from traditional dungeons. This can make navigation more confusing and unpredictable but much more fun and interesting. There also exist what I call “mini-dungeons” or areas that resemble dungeons but don’t technically qualify as them. Those are pretty cool and better than doing stupid fetch quests as mandatory for progression.
This time around, they added lots of hidden paths and rooms that aren’t obvious even when looking at the maps. These can either lead to essential items and puzzles or can reward you with hidden goodies. Oh right, and getting to the boss requires you insert some kind of jigsaw thingie making use of the motion controls and not as boring as simply putting in a giant key to open the final door. Some dungeons lack mini-bosses or may have several of them to mix up the formula a bit which is cool too. Each dungeon also has its own “gimmick” that doesn’t always require items to use.
Verdict – At first I thought that both Twilight Princess and Skyward Sword would tie for this category but then after refreshing my memory I decided otherwise. Yes, both games have poor early dungeons with later superior dungeons, but the former simply rips off of older games (except for a few) whereas the latter is completely innovative in its own right. Also the fact that the design and progression was very predictable and linear so Skyward Sword has the much better dungeon design. I’m still not going to deny that some of Twilight Princess’ dungeons are superior to SS though.
Combat (TP 3.5 – SS 2.5)
Twilight Princess – Much like its predecessors OOT and WW, TP allows players to utilize the sword and shield as their main arsenal of weapons. Accompanied with those are bombs, arrows, hook-shots, and the like as well as newer items obtained from the dungeons. Defeating enemies is as simple as slashing your sword by repeatedly shaking the Wii Remote while using the shield as a defense. Stronger enemies and bosses require you to dodge and/or counter their attacks before being able to attack them for brief moments when there are openings (and use dungeon items too).
Later on in the game, you’ll be able to use special skills which are essentially advanced sword techniques used to easily take down hordes and bosses later on. Most of them are completely optional but you need to learn two of them to beat the entire game. You can also fight when you’re a wolf but it’s limited to just biting and clawing, although you’re able to have Midna insta-kill enemies within a short range after charging up her attack. Oh, and you can also fight on your horse which is a series first and definitely makes this feel more cinematic as there are some missions requiring Epona.
Skyward Sword – With the Wii Motion Plus as the main feature, players now have to actually swing the sword in different directions equivalent to real life sword-fighting. Enemies can no longer be easily killed by swinging your controller like a baby’s toy as that will just get you killed. Also, the shield itself can break after taking enough hits so be sure to take advantage of the shield bash, which allows you to push back enemies and their attacks to give you an opportunity to strike back. Many stronger enemies and bosses force you to strategically fight with the sword and shield.
Unfortunately, there are no advanced sword techniques and most of the dungeon items aside from bombs and arrows are used for puzzles and travelling. The stupid red bird also doesn’t allow you to fight enemies other than some weird diving attack, and it’s really hard to hit enemies unless you’re up close in the sky. Still, I’d say the combat overall is better since it’s not slash a few times or wait for opening and then attack like in past Zelda games. You can also charge up a special attack with your sword that shoots a beam of light to damage and later on kill common enemies.
Verdict – Honestly, I would have to say it’s a tie for this category since both Zelda games make up for what it lacks in the other. I do find the sword fighting in Skyward Sword vastly superior but Twilight Princess is better in every other way. However, since Twilight Princess is too easy (more on that later) I wouldn’t really declare the combat being completely superior to Skyward Sword either. I’ll decide whether to give both these games half a point each or not give them any at all later in this comparison review, but for now, both of these games tie when it comes to combat.
Story Progression (TP 4.5 – SS 2.5)
Twilight Princess – Depending on your preferences, you’ll either love the long introduction or prologue of this game or hate it completely. You have to spend at least an hour before making it to your first dungeon, and the first three dungeons are delayed by Twilight Realm, missions that feel like errands and mini-boss fights, and long cinematic cutscenes. Right about halfway, players find out who the true main villain is – Ganandorf – along with what to do for the next few dungeons. And the story takes a backseat until near the end but is replaced with sidequests locked in the beginning.
In terms of the plot itself without spoiling, I’d have to say Nintendo tried very hard to make it a story driven game and was mostly successful. I say mostly because they sort of rushed it near the end, which although was epic, had worse pacing than the prologue which was dragged on for too long. I dislike how the story virtually dies out in the later half of the game but just like Majora’s Mask, the side quests do reveal a lot about the NPC’s and makes you care about the people of Hyrule that you’re protecting. If the pacing and distribution of the story was balanced out then TP would be golden.
Skyward Sword – What the hell is wrong with Nintendo trying to emulate TP’s progression into this installment but make it worse? I have to spend at least an hour in the town before even attempting to gain access to the land below the sky. Even then, expect to spend 1-2 hours just reaching the first dungeon. Aside from the beginning, halfway point, and end, all other parts of the plot aren’t very cinematic and feel like an video game plot. Instead of going on errands, you have to do stupid missions like fetch quests or “helping” NPC’s by backtracking or travelling a lot.
Yeah, they really dragged on the story with this one as it feels like just when it’s almost about to finish, plot twist or stupidity happens and the story continues. You have to fight a certain boss multiple times which annoys lots of people, although I find it as a guilty pleasure since it doesn’t piss me off. After completing each dungeon, it’s literally the same thing where you almost meet up with Zelda only for her to leave you, or you’re able to complete your objectives with Fi dancing and singing. I would tell you about the plot but then that breaks my rule of avoiding in-game spoilers.
Verdict – Ok I don’t even have to tell you which game has better plot progression as it’s so obvious by now. Neither of them have good progression (they both have amazing plots but that’s another debate) so it’s all about which one has the lesser flaws. I hope to the three goddesses of Hyrule that when I play Breath of the Wild on the Wii U in the far future, that it better not repeat the mistakes of Twilight Princess and Skyward Sword. I understand with Twilight Princess trying so hard to be Ocarina of Time 2.0, but seriously, why is Skyward Sword copying so much off of TP if it didn’t go so well?
Music & Sound (TP 4.5 – SS 3.5)
Twilight Princess – As always, Zelda never fails to deliver with its memorable and awesome soundtrack, which unsurprisingly, has many remixes of old tracks to please older Zelda fans. Despite having orchestrated music in a few trailers, the actual game itself failed to have any (but it did have some that sounded like it). This isn’t to undermine the already fantastic music, in which even newer Zelda games can’t fully surpass…unless they’re orchestrated. TP uses as much instruments and genres as possible to make the soundtrack very catchy and diverse.
Unlike with most of Nintendo’s games, the music presented in Twilight Princess tends to “atmospheric” as to not distract the player. It fits well into the background and blends in with the white noise of the environment that Link explores. Only boss fights, side quests, and specific missions have music in the traditional sense which intensifies the gameplay to make it more epic. Besides lacking orchestrated music, Twilight Princess tends to reuse a lot of sound pieces and those from older Zelda games. Sometimes it’s better to come up with new music instead of reusing it over and over again.
Skyward Sword – For the first time since the Mario Galaxy games, SS features a full on orchestrated soundtrack! Early pre-orders and editions of this game came with an album with nostalgic pieces remastered into orchestrated soundtrack to celebrate the 25th anniversary of Zelda. Not only has the music significantly improved with orchestrated music but also with innovative and “lively” music that isn’t atmospheric. On top of it, the sound quality has upgraded since it was built for the Wii instead of being a Game-Cube title ported over to the Wii with little graphical optimization.
Quality over quantity is strong with this installment because while most entries are forgotten, the few that stand out surpass Zelda games that came before it. The epic music isn’t limited just to boss fights this time – even dungeons and geographic regions also have beautiful music that is a bit distracting but well composed nonetheless. I thought the ending credits theme for Twilight Princess was awesome, but the credits for Skyward Sword blew me away and my expectations. I hope that when I come to play Breath of the Wild, the soundtrack is good in both quality and quantity.
Verdict – This is also another obvious match between these two Zelda games, as it’s clearly known that Skyward Sword is superior to Twilight Princess with music. I was going to originally also analyze and critique the voice acting, but both games don’t have any acting except for Link’s side chick (Midna and Fi) who both speak gibberish. Also the fact that TP’s sound quality was mediocre since it was a Game-Cube port. I really don’t have much else to say other than the fact that this comparison review may result in a tie so I’m gonna have to make a tiebreaker real soon if that happens.
Challenge (TP 5 – SS 4)
Twilight Princess – I don’t understand why Nintendo decided to make this Zelda game so freaking easy! Of course, being my first Zelda game that I beat (my first was Wind Waker), I did struggle a lot and often resorted to walkthrough guides but those were only limited to one or two complex puzzles per dungeon. I had no problem defeating the bosses…except that mini-boss in the mansion and Ganondorf…despite having next to no experience and skill. Never did I ever have to resort to using the stronger potions and after acquiring enough Heart Pieces, I didn’t worry about damage.
I did struggle and die a lot while playing in the Twilight Realm, but that’s to be expected for anybody since this was a first in the Zelda franchise. However, actually doing quests were pretty easy and was usually the mini-“bosses” that killed me. The side quests were also all very easy except for a few challenging ones later on in the story. Overall, I didn’t really struggle and find it to be a walk in the park, which is probably why I constantly go back to this and even attempted a few speed runs. Maybe being a title for the Wii, Nintendo decided to dumb it down for the casual audience sadly.
Skyward Sword – Much better than its predecessor, we finally get some decent and even brutal challenge not only from the puzzles but also missions and bosses. Implementing the Wii Motion Plus forces players to move the controllers as if they were actual weapons. Many of these challenges require you to use motion controls, which isn’t simply performing a few easy actions like in Prime: Corruption. Expect later bosses to be almost as hard as what you’d expect in Dark Souls (no joke). Also, instead of losing a quarter of health per average hit, you lose one whole heart!
Oh but wait, being a Wii game Nintendo decided to make this playable by idiots as well. If you’re struggling, you can visit a certain statue in Skyloft and watch very short walkthrough videos. That is probably almost like the game playing itself and defeats the purpose of solving the puzzles with your own brain. You can obviously ignore it but it’s just an insult that Nintendo would ever think of adding this to Zelda. You can also craft or buy specific items to also help you “cheat” at the game if you suck so much. Way to go Nintendo, literally playing the game for people who can’t play themselves.
Verdict – I would’ve chosen Skyward Sword as the victor in this review category, but that feature just made it even worse than Twilight Princess. Yes, you can ignore it although the fact that it’s there in the first place makes the game a joke. At least with TP I had to go online and find a walkthrough guide and read it before attempting to play again. Also, if I did allow Skyward Sword to win this round, both games would tie and I would have to make a tiebreaker anyways. The winner of this category, and this review overall, is none other than The Legend of Zelda: Twilight Princess for the Nintendo Wii.
After quickly analyzing all the different categories of criticism for both Zelda games without major spoilers, Twilight Princess takes the spot of being superior. It just barely beats Skyward Sword as both games have major benefits and flaws with one another that make them so similar. Ok, this review I began writing in mid August but didn’t finish it until today because I’m lazy and was preparing for university. I’m writing these comparison reviews not only as filler for the PC reviews, but also to help me regain the writing skill and passion that was lost for over a year.
My next few comparison reviews will be Super Mario Galaxy 1 & 2, and also Super Smash Bros. Brawl & Super Smash Bros. for Wii U. I intended on reviewing the most recent console Metroid games (Prime 4 is being developed so sssshhhhh…) however they’re way too different and Prime 3 is clearly better. I’m also going to edit my first three reviews by changing the formatting and pictures as they’re outdated and some images are missing. Once I begin my PC reviews, I’ll start with Portal 1, Left 4 Dead, and Counter Strike: Source and we’ll go from there.