Proposed Gaming PC Specs

Remember a few months back when…ok most of you don’t since you’re not my followers (I’ve been getting a fuck ton recently, all from Outlook users strangely). Anyways, sometime late last year I made an editorial how I wanted to get a laptop that had mid-range hardware dedicated for gaming. However, after researching extensively on gaming PC’s I now declare my past suggestion as naiveté and will pursue building my own custom desktop PC specifically for gaming. Price, customization, upgradability, life-span, and other factors have convinced me to reject gaming laptops.

Little Clarification On GPU’s

The year is 2018 and I’ve noticed as games become more demanding, so does the hardware require to run them. Just a few years ago, a 2 GB GPU like the NVidia GeForce GTX 960 or AMD Radeon R9 290 could run the newest games at 1080p high settings and result in 60fps. Then in 2016, a 4 GB GPU like the GTX 970 or AMD equivalent were recommended for good performance and Intel Core i7 became the new standard rather than i5 chip. End of 2017 and early 2018, almost high end GPU’s like the GTX 1060 6 GB and Radeon RX Vega 64 8 GB got recommended instead.

Of course, to you console gamers I’ll teach you a little lesson on how to determine the power of a graphics card and CPU. The amount of GB I put there is the VRAM (Virtual Memory) for the GPU; this acts as frame buffer which is let’s just say allows your graphics card to play at higher game settings the more memory you have. But graphics memory alone isn’t enough as the GTX 750Ti can only run GTA 5 at low settings 720p and get 24fps average while GTX 960 can give over 60fps at 1080p ultra despite both cards having 2 GB VRAM…ok kind of bad example but it’s still a decent analogy.

The main factor in determining the strength of a GPU is its core clock speed, so rather how fast it can perform rendering the graphics measured in MHZ. Take my integrated GPU, the AMD Radeon R5 with 512 MB VRAM, and compare it to Intel HD Graphics 3000 with exact same memory. Although both can let me play Borderlands 2 at 1080p high settings and give 60fps, since HD 3000’s clock speed is anywhere between 350 to 650 MHZ and my iGPU is anywhere between 600 something to 720 MHZ, I’ll get less performance issues and slightly better fps at the same settings.

Analysis of Past Proposed Specs

  • Form Factor: Gaming Laptop (Mid-Range) | Manufacturer: Acer
  • Model: Acer Aspire Nitro 15 | MSRP: $1000 CAD/$800 USD
  • CPU: Intel Core i5-7300 HQ @ 3.5 GHZ (4 Cores & Kabby Lake)
  • GPU: NVidia GeForce GTX 1050 with 4 GB GDDR5 VRAM
  • OS: Windows 10 Home Edition X64 Bit | RAM: 8 GB DDR4 Memory
  • Storage: 256 GB SSD | DirectX: Version 12 (Hardware & OS)
  • Display: 1920X1080 FHD 15.6″ 60HZ LCD Laptop Monitor

So if we were to apply the reality of newer games requiring more powerful hardware, honestly the laptop I want to get isn’t that impressive. Of course, since I’ll mostly play games from the late 2000’s to mid 2010’s, I don’t really need high end but I still want a gaming PC that is “futureproof”. In laymen terms, if I’m going to spend like 1000 bucks on a computer, I might as well spend it on hardware that is powerful and let me play games for a really long time without having to upgrade it soon after. Laptops are known for overheating, expensive MSRP, and cannot be upgraded which sucks.

And if we were to look at the other specs besides just the CPU and GPU, honestly that laptop isn’t that great. 1080p is so last decade ago and while it is the preferred resolution for PC gamers, console fanboys have already ascended to 4K (albeit native UHD upscaled) along with the fact that FHD is quite pixelated on a standard gaming monitor unless anti-aliasing is used. I’ve already seen some games in the Steam store recommending 12 GB RAM so sooner or later 8 GB will be seen as inferior; 256 GB isn’t that much but I tend to be obsessed with conserving space so no biggie.

Going back to discussing about video cards, the GTX 1050 isn’t that powerful enough to run games for late 2016 and beyond – also it isn’t the Ti variant so even with the extra VRAM it is still as weak as the base 1050. I have this sudden shift in preference for desktop over laptops since the one I’m currently using overheats easily, I don’t really like playing at 1366X768 and struggle to play games from the early 2010’s. Most importantly, I hate how laptops are fragile, require to be plugged in if gaming for several hours, and the stronger laptops are so big and heavy.

Currently Proposed Gaming PC

  • Form Factor: Desktop Gaming PC (Custom Built/Mid-Range)
  • Motherboard: ASUS Gaming Board | MSRP: $800-900 CAD
  • CPU: Intel Core i7-7600K Kabby-Lake @ 3.4 GHZ (4 Cores & 8 Threads)
  • GPU: NVidia GeForce GTX 1050Ti with 4 GB GDDR5 VRAM
  • OS: Windows 10 Home Edition X64 Bit | DirectX: Version 12
  • RAM: 12 GB Kingston DDR4 | Storage: Samsung EVO 250 GB SSD
  • Desktop Case: ?????? | Sound Card: ?????? | Fans: ??????
  • Network Adapter: ????? | PSU: Corsair Power Supply Platinum
  • Monitor: 1920X1080 FHD 22″ 60HZ LED RCA Television
  • Keyboard: ?????? | Mouse: ?????? | Gamepad: Xbox One Wired
  • Microphone: ?????? | Headphones: ?????? | VR Headset: None

After conducting some research, the above specs will be the components I will purchase to assemble my ideal gaming PC. The ones that are unknown I either do not care about the specifics so long as it is mid-range or I have a few candidate components and haven’t decided on the final choice yet. Unlike with the past laptops I owned, I intend to buy all the components online through different shopping sites and only during major site or holiday sales to not get ripped off. Sadly, due to those asshole bitcoin miners I won’t be considering to get the GTX 1060 6 GB which would’ve been perfect.

I know that the i7 is overkill if I use it mostly for gaming and even games that recommend i7 still suggest using i5 as minimum, but I do plan on video editing when I’m older and other demanding tasks as hobbies. I’m already using 12 GB RAM (pre-installed) on my current laptop and also the fact that 8 GB soon won’t be enough…also extra RAM is better for video editing. I don’t ever recall disclosing this to you readers but my laptop’s HDD broke cause I punched it out of anger for being so slow. To this day, I’ve been using a SSD ever since and I’ll never go back, even if they have less space.

Last but not least, the monitor I put there was the one I used to play my Wii on and gaming monitors are extremely expensive. When I do intend on upgrading, the monitor I will purchase will be QHD or 1440p, have a high refresh rate of at least 120 HZ, support HDR and be curved (those monitors look cool), and make sure it has G-Sync. The optical drives aren’t even needed for PC’s nowadays since everything can be installed from either USB or the internet, although I may consider Blu-Ray/DVD drive. I think VR is one big gimmick and most PC games only accept Xbox controllers.

Future Thoughts

Reason why it’s wired is so I don’t need to constantly buy new batteries like I did for the Wii and buy that stupid wireless adapter that costs too much money. In the far far future, I’ll only upgrade parts that malfunction except for CPU, GPU, Motherboard, and RAM in which those components I’ll upgrade to get with the times. I’ll either upgrade to the 1070Ti or 1080Ti when I play newer games that the 1050Ti cannot run well, switch to AMD and go for future Ryzen chip that beats i9, and make sure to get a board that obviously is compatible with CPU and GPU I suggested.

Yes, I know I haven’t written anything in a few months and this editorial is mostly just filler before I publish my Smash Brawl VS 4 Wii U review eventually. I’m kind of conflicted and lazy as I’ve published short reviews of PC games I’ve played on Steam and don’t know if it’s worth the effort to make longer, more polished reviews here. Also since I have to study and write my exams this month and soon will finally try finding a part time job. Don’t worry, I’m avoiding retail at all costs since that industry is full of competition and discriminatory employers plus I’ll seek gov’t assistance.

 

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How Consoles Are Still (Somewhat) Better Than PC’s In Gaming

Remember a few months back when I wrote that I might make a second article but explaining why consoles are still better than PC’s in some aspects? Well, of course non of you don’t because that was almost half a year ago and I’ve neglected writing on this site for a long time. But to make it up to my few followers, here are several reasons that support the use of consoles for gaming rather than PC. Obviously, this article won’t be as long as the original article, but I’ll try my best to make it longer than it should be. Without further ado, let’s just get on with the rebuttals shall we?

#1: Use It Right Out-of-the-Box!

While you can’t take this statement 100% literally, you can in a sense both literally and metaphorically once you think outside the box (pun intended). Many people still prefer playing consoles for its simplicity, and nothing beats plugging the console to the television, turning the system on and loading the main menu, and then being able to play the game with controller in hand. You don’t have to worry about driver updates when something fucks up, or lower settings because your hardware is too weak, or have to install mods and shit that might break the game or make you banned.

You also can be rest assured that there won’t be (mostly) any game breaking bugs, poor optimization, or having hardware related issues. True, consoles require manual installation when you power it on for the first time, but that applies to pretty much every consumer electronic device and it’s quite user friendly with a manual included. No extra knowledge or expertise in computer engineering is required as you just sit back, relax, and play. Did I mention you don’t need to buy and build every single component either (they even come with extra hard drives now just in case)?

#2: Consoles Are Still More Affordable

Of course that consoles cost much more in the long-term…assuming that you’re sharing it with other people and plan to buy lots and lots of games. If you’re a casual gamer or just not really into gaming cause of how messed up the gaming industry is, you’ll most likely buy the bare essentials, pay for an online subscription, and then buy about 20-30 games. (I conducted a survey back then on GameFAQS and most people will get that amount per system that they own). Unless you plan to buy hundreds of games and constantly upgrade, why spend 1000 dollars or more for PC gaming?

I know lots of friends and acquaintances that also are very “money-savvy” and won’t buy everything at full price. They’ll usually sell their older games and systems for the newer ones, buy or trade used games and systems (in good condition, duh), or wait for holiday sales when everything will be dirt cheap. Let’s be honest here, unless you’re a truly hardcore gamer (or a man-child), you’re not gonna play the games and consoles once you get bored of using them. Even if you don’t choose to spend money wisely on console gaming, there are many uses besides just gaming much like computers.

#3: Family and User-Friendly

Much like why people now prefer using tablets over laptops and desktop PC’s, many people prefer using consoles for catering to everyone. You can do so many tasks on consoles besides just gaming, such as watching TV shows and movies, listening to music and songs, browsing the internet, and even using web chat! Sure, a lot of these services require additional service fees or severely limited, but majority of mainstream society don’t see these as setbacks and are quite used to it. And besides, most of the services provided allow unlimited access for a cheap monthly fee.

In a way, buying consoles for casual users can actually save lots of money spent on otherwise additional expensive products like 4K Blu-Ray players. The GUI (graphic user interface) is emulated like that of tablets and smartphones, so those of older and younger generations can easily adapt to and use the consoles outside of gaming. There are on-screen prompts for those that get confused of the button layout of gamepad controllers or prefer not to use hand-eye coordination. No need to install updates and patches as the console will do all of that for you in the background.

#4: Co-op Play With Local Players

We’ve all been used to online gaming for probably over a decade now (or a few years for you mobile and Nintendo gamers). If it’s not severely limited by the hardware and/or developers, it’s filled with a toxic community that ruins the experience. That’s way sometimes it’s best to go back to traditional roots and play multiplayer with friends and family members within the same room and system. Setting up a local game on PC requires an online connection for everybody or setting up a LAN game which is annoying and complicated (plus PC monitors are smaller than TV’s!)

There is communication available online but that’s just not quite like talking to your favorite pals up close and personal. Best of all, no need to worry about hackers, griefers, and trolls joining in and ruining the fun for their sadistic enjoyment (since they can’t get any from their miserable lives). Since you’re all also playing in the same room, you can do other social activities such as eating, drinking, texting, or the like to make local co-op gaming even more interesting. Plus, depending on the game you and your friends/relatives can even take turns using the controllers.

#5: Getting Third-Party Games 1st

More and more games seem to be ported now to PC than years ago, although that doesn’t always mean they get it before console gamers do. Since companies still profit more from console owners, they tend to release and optimize their games earlier and better than compared to PC. While people like me have to wait several months (or in some cases, years) just for them to make a port for PC. I won’t really discuss how console games are better optimized, seeing how they’re mostly rendered at 30fps and sub-resolutions, and the fact that major consoles all use similar AMD chips anyways.

#6: First-Party Exclusives on Consoles

Usually consumers won’t just go to a store simply because of the different brands it offers, but also from the unique goods and services it exclusively provides. The same applies to consoles, as many people usually choose between Play-Station, Xbox, or Nintendo because of exclusives (and other factors). Otherwise, if it weren’t for such unique gems, might as well game on PC since literally almost all third party titles are ported there (even some Xbox exclusives are on the Windows Store). You just can’t get God of War, Super Smash Bros., or Forza anywhere else.


I expected to only like about 4 reasons but managed to end up with 6 reasons on some ways where consoles still excel over PC’s for gaming. Sadly, as predicted by both gamers and developers, either this generation might be the last (or one of the last) or it’ll just go rock bottom from here as they try to emulate PC – and fail at it. But, much like the art industry, we might all just be experiencing a phase in a repetitive cycle and eventually there will be better quality products. I am writing this article as I am waiting for my lecture to start since I’m bored and have nothing better to do.

My First YouTube Videos

These videos were the very first videos I’ve ever published on YouTube…ok, I did publish like two videos of my now deceased guinea pig a few years back (but that channel got deactivated since I didn’t use it for more than 90 days). As you can tell by checking these out on YouTube, I published them approximately 2 months ago or around late October of last year for better accuracy. Unfortunately, for reasons explained in previous blogs you will notice the in-game framerate is very low for a shooting game but I don’t have a computer powerful enough to record and stream videos.

More of an experiment than anything else, I just wanted to test how well the Radeon ReLive was at recording gameplay footage even when it wasn’t smooth. And since I lack the experience and skill to make videos, this was great practice which helped me improve drastically in my next few videos (which are private and got copyright claimed by UMG as told before). 😦 I recorded some vlogs back in late December when I had the time shortly after finishing my final exams for last semester, though I haven’t published them since I’m lazy and yet to find a decent free editing software.

Yeah, the videos didn’t really get that many views as Left 4 Dead 2 isn’t really popular as other games like CSGO and Rocket League. I was quite deluded – that word is sort of a cliché to me – in thinking this would somehow boost my popularity on YouTube. Yes, if you’re asking right now, I did create the custom thumbnails myself and at first I used Photoshop then I transitioned to GIMP after my free trial expired. It’s kind of obvious to why I specifically titled my videos that way and why I chose this campaign over all others for these “experimental” videos.

UMG Falsely Copyright Claims My Videos

Hmmmm…seems pretty awkward to suddenly post again after neglecting this site for several months, but at this point you guys are used to it. For you new readers, I have a life so I’ll put real life responsibilities like college first before everything else; therefore, I just didn’t have the time to blog for so long. Anyways, I did attempt to start making videos for YouTube although judging by the title, I’ve kind of already spoiled the obstacle that I faced. To make things even worse, vid.me which was a potential competitor to YouTube shut down in December of 2017 (oh right, Happy New Year!) and other competitors aren’t as good or require a membership fee.

I did set up a Patreon page and I’ll be linking both that as well as any videos I post on YouTube to here for some extra views and exposure. Sadly, due to the ad-pocalypse I can’t even monetize my videos until my channel gets at least 10,000 channel views – so people viewing my channel rather than the videos I publish. Even then, if the YouTube staff doesn’t approve of my content then I won’t be able to put ads either. Anything that is political (except for extreme leftist propaganda), controversial, sexual, extremely violent, shocking, illegal, etc., are deemed to be non-advertiser friendly.

Yes, I know that advertisers can choose where to display their content as to save face and not damage their company’s reputation. However, what I can’t stand is that YouTube is clearly designed only to benefit major channels like Logan Paul and large corporations whereas smaller channels and companies are screwed over. And it’s not just limited to ad revenue, the copyright “system” put into place clearly disregards fair use or any other copyright laws (including that of other states/jurisdictions) that sets to balance the interests of both content creators and intellectual property holders. Remember, you need to apply the laws of the defendant you wish to sue in their court!

Making of the Shrek Videos

My first few videos was of me playing Left 4 Dead 2 with bots, but instead of just the normal campaign gameplay I chose Tank Rush. It’s a mutation (or custom game mode) which removes all zombies except for tanks and each time a tank dies everyone’s health is restored to balance out the difficulty. In my case, it’s Shrek because that’s the mod that I used to replace the tank; it even includes voice clips from the first Shrek movie and the song All-Star playing in the background. Strangely, my first four videos in the Swamp Fever map never got copyright claimed but the later ones did.

Throughout the videos, you might think I’m hacking but that’s just Admin System or a script mod allowing me to use cheat codes and other commands without resorting to plugins or developer console. No, I won’t get VAC banned for cheating since this is a mod available from the Steam Workshop and it only works offline or if I’m hosting a local server (or if the local host has the mod). I’ll be going in depth more about my later 3 videos that got unfairly copyright claimed – which are now made private to prevent UMG from monetizing them after I lost the appeals.

I tried using other recording softwares like OBS, Bandicam, and FRAPS, but they all reduced the framerate by 20-30 fps while Radeon ReLive only decreased it by 5-15 fps even after messing with the settings. I did try using Windows GameDVR but the videos were rendered at 30fps and the bitrate was so low so it looked and ran like crap. I had to lower the in-game settings and resolution yet I still got terrible performance (as my laptop isn’t mid-range and Swamp Fever is poorly optimized to begin with). Uploading these videos took forever as each video was at least 1 GB large!

After, I shared it with my Steam friends and some of my real life friends from college and majority of them approved of it. Many told me to add commentary, edit the videos, and stop using the admin system to “cheat” so much. In my later videos featuring the Dark Carnival map, not only did I get better performance in-game and when watching the video, I followed their advice (except commentary) and it was phenomenal. Until, that is, they got scanned by the YouTube algorithms, got flagged by their bots, and they all got copyright claimed by some company called UMG.

Lost Battle of Appealing UMG

Ok, I didn’t know at the time that UMG stood for Universal Music Group a subsidiary of Universal Studios which was another subsidiary of Comcast. I was also ignorant to the fact that they reject all appeals unless you get a high-profile lawyer involved or you’re some kind of famous celebrity. These big companies think they can get away with whatever they want just because they got so much money and soft power to control YouTube to their will. It’s as if they were a perfect example of the textbook definition of a fucking sociopath (more on that later down this blog post…).

Anyways, I immediately rejected the claims on all of those 4 videos and was paranoid that my account might be in jeopardy cause they might give me copyright strikes. Then, after reading some articles from YouTube I was informed that claims won’t have a negative impact and are automated by the algorithms. Seeing how I had quite some knowledge in fair use and how Canadian copyright law applied to me, I appealed those claims by explaining the concept of fair dealing. While satire isn’t an acceptable form of fair use, it totally is for fair dealing though sadly they all got rejected.

I got so mad when my first video’s copyright appeal got rejected; however, after doing more research I realized the truth. These companies clearly don’t give a shit about the copyright laws of the uploaders they’re going against and only apply their own laws since it benefits them. Even though the video uploaders won’t always live in the same country or state as with me, even though I follow different laws and have to abide by them should I commit any illegal act, and especially should UMG wish to file a lawsuit they have to come to Canada and apply fair dealing laws to me.

Yes, I understand YouTube is an American site but I was using the Canadian variation and in the YouTube articles and terms of service, it even stated that dealing with copyright issues involves the laws of the jurisdiction that I live in. Honestly, the only time where I have to go their courts and be held accountable under US law is when I commit an international crime such as piracy, trafficking, or terrorism. To add even further insult, I didn’t even make any profit, I gave them credit, and you can’t even hear the All-Star song properly as it’s drowned out by voice clips and sound effects.

Oh, and most of the content in my videos belongs to Valve and DreamWorks (and other companies…because mods). I could probably go to Commiefornia and sue UMG for falsely claiming the audio content of my videos hahaha. The reality though, is that I can’t sue them for other reasons since US copyright law applies to them and many companies have bribed Congress to not change the DMCA. I would’ve tried rejecting those decisions as well but UMG can potentially file copyright strikes against my channel, and with 3 my channel will become either terminated or my ability to upload videos.

How Fucked Up is UMG Really?

UMG is known not only for screwing people over simply for using their songs in videos, but also against both large and independent artists, their own employees, and even their own servers lol. They made a deal with YouTube that allows them to take down or flag any video they believe violates their intellectual property rights, even if said videos fall under fair use or dealing. There have been incidents where they falsely claimed videos having songs that weren’t even theirs simply for sounding similar. And they also don’t allow the general public to communicate with them directly and a quick Google search of “UMG copyright claim” reveals their true evil nature.

What does that one paragraph exposing their fucking asses tell you about them? They don’t show any signs of empathy whatsoever and will manipulate the system and betray anyone that gets in their way or who isn’t beneficial to them. You might protest and tell me how politically correct they sound and the charities they support for “social responsibility”, but guess what, those are all acts of deception to fool the general masses to thinking they’re nice people that have a heart. Every company does that and it’s common knowledge that they do it just for the good PR and nothing else.

I’ve observed that they reject the disputes of my claimed videos just days before the appealing period (30 days) ends when they could’ve done it earlier. And unlike most companies, they won’t even email you explaining how and why your videos violates their intellectual property that goes against copyright law. According to what a sociopath actually is, they don’t show any true signs of empathy or other positive emotions; will manipulate people, events, rules to their advantage; and display negative emotions such as anger and sadism as a result of traumatic experience or upbringing.

There’s been numerous studies by experts proving how some sociopaths go on to holding positions of wealth, power, and status. I seem to be obsessed with the topic of sociopaths though it’s because many of my family members (won’t mention any names stupid NSA) are in fact such disgusting beings. Unfortunately for UMG, I’ve had many experiences with successfully dealing with such bastards and I have resources that the general public doesn’t have to resist their control. For starters, I will be re-uploading my claimed videos on to Patreon so people may view it without interference.


The irony and triple standards of UMG and other distribution companies is that other people with more views and actually getting money don’t get punished but people like me do. Also the fact that people can literally pirate their songs by going to the official music videos, converting them into MP3 files, then sharing it to pirating sites while they can’t even do it from my videos with all the different audio. You know what, from now on, whenever I make videos or content that violates copyright (whether legally or not XD) it will be on Patreon as a “fuck you” to UMG and others.

I’m also going to boycott all products from Universal Studios and if I do end up using it, I’ll just watch the movies illegally so they won’t benefit off of me. Don’t worry, the FBI only goes after those that distributes IP illegally – simply streaming or using them isn’t enough for them to arrest and prosecute me. 🙂 Regarding my reviews for Steam games, I’ll totally be doing them in the coming months, but once I’m done publishing my other comparison reviews which I still haven’t completed yet. I know that I can’t live off of YouTube so I’ll also be looking for a job outside of retail.

 

Resolution/FPS Overkill

At what point does a certain resolution become ideal so that it is detailed enough to not have any pixilation, blurriness, or visual artifacts? Same goes for framerate, at what numeric value or range is it ideal so that everything is extremely fast and smooth with virtually no lag or stuttering? And when does it become “overkill” – where anything beyond a certain point shows little no difference to our eyes thus only being a waste of performance and potential for price and hardware? I’ll share my thoughts below and what I think is the best, worse, and average out of those two.

I think the ideal resolution actually depends on a variety of factors: screen size, pixel density, medium (game, video, etc.), viewing distance, and soft/hardware. Let’s be honest here, you won’t be able to notice the difference between 720p, 1080, 1440p, and 4K on your smartphone, but it is very noticeable on a laptop or TV screen. Likewise, on a laptop display, anything beyond 1440p is essentially a waste of potential on the hardware used to render it. On a TV, you’ll only be able to distinguish better or worse resolutions when you view it very far away or very up close so tough luck there too.

As for framerate, I personally consider 45-60 fps to be normal, 25-40 fps to be extremely bad, anything below 25 to be unplayable or shit, 60-80 fps to be great, 90-120 fps to be amazing, and anything beyond 120 fps to be dangerous for the video card. Most people honestly can’t perceive the differences of framerates beyond 60fps as that’s the highest refresh rate for almost all monitors. Also even monitors meant for gaming or with higher refresh rate only go up to 120 to 144 HZ so anything beyond that is also a waste. Eventually, we have to set limits and prevent it from going even further.

I’ve done some research and apparently while we humans can perceive up to 1000 fps, most people can’t notice the difference beyond 150 fps even when trained. Military pilots that go through even more training can only perceive images rendered up to 220 fps whereas the common house fly perceives reality up to 240 fps. Clearly with all these deductions and evidence, the ideal framerate would be 50-75 fps for normal games and then 100-120 fps for shooters, fighting, and racing games. Now you honestly don’t need such ridiculously high fps unless you’re playing competitively.

Yes I know that most games that don’t require fast reflexes and high-speed action that lower framerates are more suitable and actually recommended. But the times and technology have changed so we can’t always stay at 20-30 fps forever right? Granted, I don’t really mind if a game like, say The Sims 3, has an average fps range of 30-50 fps but once it goes below a certain number (for me it’s 40) it begins to get laggy and choppy. Obviously, there’s not really much of a point in having fps that goes beyond the refresh rate of the monitor, but it makes it smoother and less input lag.

With resolution, I personally find that anything below 768p HD is just way too pixelated and blurry which disgusts me. For years I had to deal with playing on the Nintendo Wii (sorry my parents never bought me a PS3 and couldn’t get a job) and I hated how I had to play in standard definition since it looked ugly even when far away. 720p I can’t stand at all and I don’t even know why people consider that to be even high definition. 900p is actually decent and looks very good whereas 1080p is the ideal sexy resolution that me and many others strive for – it is the average resolution for Steam gamers.

Now depending on the other factors, ideal resolutions can change drastically as 1080p actually looks a little blurry on 20+ inch monitors used for PC gaming. I’ve seen UHD resolutions before and honestly, 4K isn’t even necessary unless you’re using a monitor or TV that goes beyond 40 something inches (forgot what the credible sources claimed). So much like how anything beyond 720p on a phone is useless, 4K and beyond – or the all new 8K resolution – is basically wasteful. My personal preference and opinion is that 1440p is the perfect resolution for PC monitors beyond 20 inches.

Ok, depending on the software and hardware the detail and clarity of what’s being shown on screen definitely changes a lot. For example, with my ultra-book that had Intel HD Graphics, I noticed that the games I played were still a bit pixelated at native 1080p; however, with my current laptop using AMD Radeon R5 Graphics, even at 768p it wasn’t as pixelated (plus the graphics looked better overall). At 900p and 1080p the games looked way better than what my ultra-book could ever hope to render even with anti-aliasing…well, it couldn’t handle anti aliasing or ultra settings sadly.

Also, newer games tend to have higher polygon count and higher resolution textures with better geometry and lighting, so naturally they’re visually superior. A game like Grand Theft Auto V for example will look good at 720p low settings than compared to say Garry’s Mod at 1080p high settings in terms of how pixelated and blurry it looks. So although my current laptop is only native 768p, because it has a better video card the quality of the graphics are vastly superior than my older computer at native 1080p with a crappy integrated potato card (ok, R5 is also integrated but it’s an APU).